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3Doodler Basics

Do you want to learn how to draw in mid-air, or create 3D objects without a 3D printer? Join us as we create 3D doodles and designs instantly with the 3Doodler pen! During this magical course, we'll go through the basics of the 3Doodler pen and come up with activity ideas to help you integrate 3D drawing into your classroom.

Engaging Students in the Engineering Design Process

The engineering design process is used throughout STEM classes, as students can develop solutions to many types of problems. Join us to learn some quick and simple activities you can do with your class to engage them in the engineering design process! Whether students are already familiar with the EDP, or have no idea what it is, they can benefit from these quick challenges!

KUBO Basics

Come meet the new KUBO robot! KUBO is a screenless robot that uses a RFID TagTile system to help show it where to go. Students will love being able to map out a path for KUBO and complete fun challenges to learn how this spunky robot works. We'll show you everything you need to get started using KUBO by yourself!

Using Google to Explore the Earth's Oceans

The ocean covers nearly 71% of Earth's total surface and comprises 96.5% of all of Earth's water supply. Maintaining a healthy ocean is critical to all living things and the wellbeing of the entire planet. Join us as we celebrate World Oceans Day and use Google Tools like Google Maps and Google Earth to explore Earth's oceans and learn more about this critical resource.

Robotic Recycling Challenge

Project based learning activities involving robotics are fun and engaging for students and teachers alike. They can also involve a lot of consumable resources to put together. Why not be kind to our Earth and transform trash into an exciting robotic creation? In this course, we'll highlight recycled materials students can use as they plan and build their robots, as well as how to responsibly clean up after the project is complete. Whether you're looking for a project to do for Earth Day or are just trying to make your classroom more environmentally friendly, you'll find exciting tips and tricks to make our Earth a better place.

Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!

Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.

Understanding the Next Generation Science Standards (NGSS)

Innovations in science are happening at a rapid rate. Often driven by technology and human ingenuity, these advancements must be supported from the ground up in future working populations to sustain this growth. That's where the Next Generation Science Standards (NGSS) come in, as strong K-12 science standards can help to prepare students to be college and career ready in the 21st century. Join us to learn about the inner workings of the NGSS and how to read them in a way that can help you to frame engaging science activities.

Rube Goldberg Machines with iBlocks

Learn how to use the iBlocks framework to guide your students through the Engineering Design Process, first building context and understanding around Rube Goldberg, simple machines, and then how they come together in a Rube Goldberg Machine. IBlocks content leads students through the planning, design, and construction of their machine and finally, the testing and evaluation, where students learn the importance of refining, remixing, and redesigning.

How to Integrate Technology into Your Rube Goldberg Machine

In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!

Finch Basics

Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Rube Goldberg Machines in the Digital World of Minecraft

Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft. 

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

Kicking Off Conversations with KIBO

Building a strong class community is essential for a successful school year. Have your students get to know one another in a unique way using KIBO! Join us as we discover how to use KIBO to help students build relationships with their peers and practice critical 21st century skills. We'll review KIBO's features and share engaging activity ideas that are sure to get conversations flowing.

Building an Enrichment Program with Rube Goldberg

Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.

Squishy Circuits Basics

Squishy Circuits is a hands-on product that teaches students about basic circuitry using pre-made dough, batteries, and output accessories. Your students will be engaged as they build unique objects and watch their creations come to life! They'll also develop problem-solving skills, learn about engineering concepts, and enhance their creativity and critical thinking. Join us to learn how to get started using Squishy Circuits in your classroom!

Getting Started with SAM Labs STEAM Kit

Equipped with exclusive bonus blocks, a variety of sensors, wheels, buttons, and attachments, SAM Labs STEAM Kit helps take creativity and engineering to the next level. Join us as we show you how to get making with the STEAM Kit!