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In this session, participants will learn how to create Rube Goldberg machines at home – or with items commonly found around the house. Joined by Jennifer George, we will preview the upcoming book: “25 Rube Goldberg Machines You Can Build at Home.” Guest speakers include Zach Umperovitch (builder), Tori Cameron (author).
Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!
Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.
Design Your Holiday Card with Scratch
Are you looking for a unique way to engage students in coding during the holiday season? In this session, we'll discover how to make a holiday card in Scratch! This activity will challenge students to use code to add images, movement, and text on their cards. We'll also explore how to change backdrops, pictures, and even music, to customize our cards. Join us for a creative and festive coding celebration!
Creating Self-Portraits for Social-Emotional Learning Using Google Drawings
Are you looking for a creative activity to bring to your students? Join us as we explore how to create self-portraits online using Google Drawings. We will discuss how this project can teach your students vital social-emotional skills to help them academically and emotionally. We will also discuss unique ways to get students creating and reflecting on their self-portrait design.
Infusing art into lessons is a great way to make the curriculum more vibrant and provide additional avenues for student understanding. Google Arts and Culture offers thousands of works of art, and virtual tours of museums and landmarks for users. This video explores this website and offers strategies for incorporating them into classroom and remote lessons.
Putting the A in STEAM: Process Art in Early Childhood Education
In this course we will explore the importance of A in STEAM and how to incorporate process art in various mediums in an early childhood education classroom. Participants will understand the difference between process art and product art and take away resources and ideas on how to incorporate technology (screen and non screen) in process art.
Ready to learn how to blend math and art ideas in 3D printing projects? Join our session as we look at how we can apply math concepts in a 3D design environment. We’ll look at the concepts of volume, area, and capacity to make lidless boxes for 3D printing. We'll also explore translations and build tessellation tiles using TinkerCad for 3D design.
Putting the A in STEAM: Proportions of the Human Face
Did you know that mathematics and technology can support the visual arts? Let us show you how to take a classic lesson on facial symmetry and proportion and use it to increase students' digital literacy. You'll learn how to help students discover their digital identity, calculate the ratios for the "perfect" face, and more!
Putting the A in STEAM: Getting Started with Graphic Design using Microsoft
Let's increase your students' artistic and technological aptitudes and equip them to go full STEAM ahead in Graphic Design! With Microsoft tools Fresh Paint, Sketchable, and Paint 3D, your students can begin to pursue their passions and develop niche skills in this exciting and sought-after field.
Implementing a 3D Design Challenge with Tinkercad
Tinkercad is a popular, web-based computer aided design software. Although simple, users can make complex designs using this software. This course will show how a user can use basic shapes and techniques to create a scale model of a house. Lastly, we’ll take a look at the Cura software to prepare our design for print.
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