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This course will teach you how to use Lumio by SMART to create engaging and interactive learning materials that meet New York State Computer Science and Digital Fluency (CSDF) standards. You will learn how to use Lumio's features to create presentations, lessons, and activities that will help your students learn in a fun and engaging way while satisfying the requirements of the CSDF standards.
In this third session of our re-introduction to the new and improved MAD-learn platform we will be taking a deeper dive into the Design, Build and Test phases. The MAD-learn app creation platform allows students to focus on the creative aspect of app creation first, allowing the students to utilize their artistic sides to create something that will put the "A" in STEAM!
Explore the three domains of digital learning: wellness, competency, and creativity as a framework to design instruction, demonstrate learning, and assess understanding. Create authentic opportunities to capture student voice, make thinking visible, build student agency, and reimagine what post-pandemic publishing looks like. Participants will use resources and collaboration to rebuild intentional, engaged, student-centered, and social-emotionally guided learning. This session looks at the components of digital citizenship as a wellness model, identifying tools and strategies to amplify all voices, provide authentic choices, and ensure that all learners are empowered to create their own content.
As a Digital Learning Coach in Walpole, Massachusetts, Jed Stefanowicz provides job-embedded professional development and instructional coaching for academic technology. Through conferences, workshops, and coaching, Jed aims to engage and build staff/student digital learning capacity, keeping the focus on practice over product. As a 25 year elementary educator, speaker, blogger, and current Massachusetts Teach Plus Policy Fellow, Jed shares his passion for effective tech integration to transform teaching and learning, creating engaging and equitable digital learning environments and experiences that activate, innovate, and motivate digital learning. He is the Author of “Take AIM at Digital Learning: Activate, Innovate, Motivate” and “Impact to Influence”.
With push for computer science concepts to find their way into every classroom and grade level, you might be looking for activities that address CSDF standards in your class. Project-based learning, especially projects that allow students to incorporate STEM technologies, can be a great starting point. Join us for this session where we will take a look at the K-12 standards and discuss hands-on activities that you can introduce to students to get them thinking critically and developing as 21st century learners.
Video game design is a great platform for learning computer science! Even better, video games are also a great opportunity to integrate Makey Makey by having students build their own controllers and integrate them into their games using Microsoft MakeCode Arcade. Join us to jump into designing a simple first game with MakeCode, and a custom controller using Makey Makey.
Derek has a passion for making, repairing, and improving the things around him! After 5 years of teaching middle school shop class, Derek entered the private sector developing educational kits and running professional development workshops around the country. As the Director of Product and Programs, Derek oversees the Makey Makey product catalog, the development of new products, and collaborates with the team to make sure they reflect the value of invention literacy.
Banana pianos are fun, but customized inventions are even better! In this webinar, you will learn how to challenge students to code custom Scratch projects for their Makey Makey invention kits. Use Scratch to create and code sprites, learn coding tools to make custom animations, and use logic to make games smart!
As a creative, Colleen creates teacher-driven content for the Makey Makey team and beyond! With 15 years of experience in education and a lifetime experience as a maker, she still believes the world is her classroom and that maker education is transformative for students and teachers alike! Colleen is currently the Director of Content, Curriculum, and Community at Makey Makey.
Students can be introduced to coding concepts way before they ever maneuver their first block of code. In the session, we are going to show you how to teach coding concepts without the actual code! We will be demonstrating different techniques to get students to think like programmers so they can understand the functions behind writing code.
Meet Bobbie robot, built from the pi-top Robotics Kit. Using its camera for color filtering, we can program it to track down and find balls of a certain color. Take a look!
With a pi-top unit and a robot frame built from the Robotics Kit, I show how we can program Alex to follow a blue line path using its camera, servo motors and Python programming.
Third video in the series ... with a built robot frame and your pi-top unit, you can program Alex to drive around and avoid obstacles using Python language.
Second video in the series ... using pi-top and Python programming to activate sensors and components in the Foundation Electronics Kit.
This course is the first of a series focusing on the pi-top unit for using Python programming. Emphasis is placed on displaying its Sirius OS on a board, monitor or computer screen, connecting with a wireless network, and using the built-in Mu application to store, edit and run code.
In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop.
Are you "scratching" your head to introduce coding into your school or classroom? Not sure where to start? Scratch is a great program to get the ball rolling and create some interest. Scratch is a block-based coding application that can be used to create interactive stories, think creatively, and work collaboratively. It can also be used to code things like Makey Makey, micro:bit and LEGO. Come and join us to learn the basics and get inspired.
We finish this video series with using two functions within MakeCode. The first function drives the RVR from micro:bit button presses, and the second one assigns the heading numbers to create turns. Let's have some fun driving our Sphero RVR robot around with a micro:bit.
We add a gamer:bit unit to the micro:bit and connect it all together to the RVR. Using MakeCode blocks, we program the RVr to react to the button presses on the gamer:bit so we can drive it around. How about an obstacle course everyone!
This course takes your Sphero RVR programming a step further. We’ll add a micro:bit unit to the robot and use block code to drive the RVR around using the micro:bit buttons. Great for an obstacle course in your STEM program!
Are you looking for a unique way to engage students in coding during the holiday season? In this session, we'll discover how to make a holiday card in Scratch! This activity will challenge students to use code to add images, movement, and text on their cards. We'll also explore how to change backdrops, pictures, and even music, to customize our cards. Join us for a creative and festive coding celebration!
Once you are familiar with Sphero’s newest robot, the RVR, you’ll be able to start programming it with Sphero EDU. EDU is both a website and a mobile application where students and teachers can use block programming to take advantage of the RVR’s sensors and movements. Great for any STEM program!
Machine learning is becoming an important topic in computer science classes. In this session we'll explore Google's web-based tool, "Teachable Machine," to prepare you for teaching and creating machine learning models that are both quick and accessible. We will also explore the importance of machine learning in today’s society as well as different methods for teaching this skill.
Let’s get musical! In this session, we’ll add sound with a pi-top speaker and PULSE unit. To illustrate the musical capabilities of your pi-top, we will also jump into Sonic Pi.
With the pi-top 3 laptop, students can start learning and practicing physical computing. In this session, we’ll plug in our PROTO Plus breadboard and use code to create electrical circuits. Watch us light up our LEDs with Python code!
Clubs can be an exciting way to get students involved in programs outside of the classroom. Join us to learn about setting up your own computer science club, measuring the impact once it’s up and running, and growing your program to have a positive impact on even more students in your school!