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This course will teach you how to use Lumio by SMART to create engaging and interactive learning materials that meet New York State Computer Science and Digital Fluency (CSDF) standards. You will learn how to use Lumio's features to create presentations, lessons, and activities that will help your students learn in a fun and engaging way while satisfying the requirements of the CSDF standards.
Even if you tuned into our spring course on safely packing your technology at the end of the year, you may still be feeling overwhelmed now that it is time to unpack for the new school year. Don't fret! Join us for this session as we share recommended steps to unload your technology safely after a summer of storage.
Ever encounter battery-related issues with your devices at the start of the school year? We know how frustrating it can feel when your technology won’t hold a charge or function the way it used to when you return back to school in the fall. Join us for this end of year session as we share recommended steps to prepare your technology for storage over the summer.
Designing 3D models is made possible through computer-aided design (CAD) softwares. In session 4, we will continue to learn about the various tools in TinkerCAD to help you with your designs. We will explore how you can create patterns with the duplication tool, how you can place objects with precision using the workplace tool, and how you can engrave a text on your design.
In this course, we will do a deep dive into the TinkerCAD Classroom. Learn how to create a class, add students, create and assign your own activities, and experince the student/user interface.
Let’s celebrate Black History Month through game-based learning activities. In this course, we’ll cover fun and engaging activities using Blooket, Lumio, Quizlet, Nearpod, and Quizizz to help students learn about the important people, accomplishments, and events throughout black history.
Let's explore the hardware and materials that bring your 3D designs to life! In session 2, we will showcase the Ultimaker and Makerbot 3D printers. We will cover the basics of each printer so that you feel confident setting them up in your makerspace.
With all of the advances in technology each day, Assistive Technology is no exception. In recent years, calculators, high-def electronic glasses, and smartpens– to name a few, have made their appearance in the AT world. In Session 12 of our AT certification, we will explore the innovation that has been directed toward addressing students with special needs.
There are a number of software solutions that fall under the Assistive Technology umbrella. In addition, accessibility features such as screen readers, magnification, and alternative input software help individuals with disabilities with daily assignments in the classroom. In Session 8 of our AT certification, we will explore some of the software and accessibility supports out there to help students with mild to significant physical, cognitive, and sensory disabilities.
Science is all about collaboration and engagement, but if your students are not sitting at the same lab table, this can be a challenge. In this course you will learn how you can use Jamboard to deliver engaging lessons to your elementary science students.
Check out this course to learn about the latest updates to Zoom’s video conferencing platform that enable you to have a much smoother experience with updated security measures.
Learn how you can create more time for discussion, enhance student presentation skills, create tutorials for your staff, communicate with parents and other educators and so much more with the video recording platform: Loom.
The objective of this course is to learn how to find, create, and facilitate gamified quizzes on Quizizz and learn how you can use it as a virtual assessment tool for remote learning.
In this course you'll learn some of the basic features within the Zoom video conferencing platform and how you can potentially use it as a tool for remote learning.
Learn how you can launch a lesson from the Whiteboard and then control it from a secondary device such as a Smartphone, tablet, or computer.