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Level 1 - Session 3 - SpacesEDU Wrap-up

In this final session, we review the steps and resources for getting started with SpacesEDU. To get your micro-credential and earn your badge, please complete the brief exit surveys at the end of sessions 1 and 2.

DYK Sora Sweet Reads

Learn about Sora Sweet Reads, an annual reading program designed to encourage students to keep reading all year long

DYK Sharing Links Through Sora

Learn how to share direct links to titles, collections, and more in Sora

DYK Library Lending Models

Learn the simplest ways to see how many copies of a title are available in Sora

pi-top[4] Robotics 102 with Further

In this video, we move beyond the basics of Python programming and your pi-top[4] unit.  From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 102” where our Prax robot imitates human qualities!

pi-top[4] Robotics 101 with Further

In this video, we move beyond the basics of Python programming and your pi-top[4] unit.  From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 101” where the robot becomes a Mars Rover.  Check it out!

pi-top[4] Pulse Light Show

Using a Pulse unit and connecting it to your pi-top[4] unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code.  Take a look!

Ozobot Basics

Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding.  This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options.  Come join us, you won't want to miss this one! 

 

 

Delivering a Response 2 Activity in Lumio

When it's time for an assessment, deliver it to student devices via Lumio (formerly known as SMART Learning Suite Online). This video shows you how!

Delivering a Shout it Out! in Lumio

With your students connected to your Lumio (formerly known as SMART Learning Suite Online) online lesson, the teacher can send a Shout it Out! discussion activity to student devices.  Have a discussion. Run a debate.  Find out what your students may already know about the topic of your next lesson!

Delivering a Monster Quiz in Lumio

From Lumio (formerly known as SMART Learning Suite Online), you can send a Monster Quiz to your students' devices for a fun review or practice test!

Making a Copy of a Lumio File

Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, this video shows how to make a copy of a lesson file you have in your library.  Now you can save different versions of your lessons for multiple student groups.

Converting a Google Drive File from the Lumio Dashboard

Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, add another lesson from your Google Drive files such as Google Slides or a Google Doc.

Using the Desmos Widget in Lumio

In this skills video, we'll look at using the new Desmos Widget in Lumio (formerly known as SMART Learning Suite Online).  You'll learn everything you need to know to get started! 

Moving Students into Breakout Rooms in Teams

Learn how to move students into breakout rooms in Teams.

Changing Your Background Filters in Microsoft Teams

In this video we will demonstrate how to change you background filters in Microsoft Teams.

Using Breakout Rooms in Google Meet (Enterprise)

If you have Google Enterprise, you have access to the breakout room feature in Google Meet. In this quick skill course we will take a look at how to easily start a breakout room.

Culture Show and Tell

Students will highlight an aspect of their culture and present it to their peers using an online video platform. They can highlight something personal (as in something unique to their family that is currently practiced), ancestral (passed down generation to generation), or cultural (something celebrated by people of their ethnicity, religions, race, etc.).  Through this, they will celebrate what is unique to their own culture as well as celebrate and learn about the cultures of their peers.

Rube Goldberg Machine Contest Finals - 2019

View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank." 

A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!

Rube Goldberg Machine Contest Finals - 2018

View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."

Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.

In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education.