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Using Makey Makey to Support Exceptional Learners

There are many benefits of integrating STEM into your curriculum as it can give you the opportunity to make learning fun again for your students. But have you ever wondered how a STEM product, like Makey Makey, can positively affect a class full of exceptional learners? Join us as we explore how Makey Makey can be used to help teach academic content to your students in a tangible, interactive, and hands-on way. Learn how you can support your students as they incorporate Makey Makey into their growing passion for innovation.

Unpacking Technology Safely at the Beginning of the Year

Even if you tuned into our spring course on safely packing your technology at the end of the year, you may still be feeling overwhelmed now that it is time to unpack for the new school year. Don't fret! Join us for this session as we share recommended steps to unload your technology safely after a summer of storage.

Engaging Students in the Engineering Design Process

The engineering design process is used throughout STEM classes, as students can develop solutions to many types of problems. Join us to learn some quick and simple activities you can do with your class to engage them in the engineering design process! Whether students are already familiar with the EDP, or have no idea what it is, they can benefit from these quick challenges!

Storing Technology Safely Over the Summer

Ever encounter battery-related issues with your devices at the start of the school year? We know how frustrating it can feel when your technology won’t hold a charge or function the way it used to when you return back to school in the fall. Join us for this end of year session as we share recommended steps to prepare your technology for storage over the summer.

Going Further with UBTech

In this session, we will move further with UBTech by taking a look at the UKIT Advanced, where students will have the opportunity to dive deeper into the mechanics, electronics, and programming behind high-tech robotics. The Advanced kit includes an introduction to circuitry and electrical engineering, as well as text-based coding.

Sharing Lessons in Minecraft Education Edition

Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.

Teaching with Minecraft: Basics for Creating a World

Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.

Introduction to Minecraft Education Edition

Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.

Celebrate Student Success Using 3D Design & Printing

As educators, we wear many hats. We are listeners, planners, data collectors, and above all: motivators. In order to motivate our students, we are constantly looking for ways to celebrate their achievements. In this session, we will share ideas for designing prizes and other celebratory items to commemorate your students’ accomplishments for homework completion, attendance, and so much more!

Using Google to Explore the Earth's Oceans

The ocean covers nearly 71% of Earth's total surface and comprises 96.5% of all of Earth's water supply. Maintaining a healthy ocean is critical to all living things and the wellbeing of the entire planet. Join us as we celebrate World Oceans Day and use Google Tools like Google Maps and Google Earth to explore Earth's oceans and learn more about this critical resource.

A Rube Goldberg Summer of Outdoor Fun

We’re heading into summer and there is no better place to take your Rube Goldberg Machine building than outdoors! Sandbox, water-play, planting, digging, and even playgrounds can be part of the kinetic fun! Join Jennifer George and friends as they discuss the joy Rube Goldberg and machine-building can bring to your summer programming.

Ozobot in the Elementary Math Classroom

Building concrete foundational math skills is essential to developing abstract mathematical reasoning. What better way to support that transition than with Ozobot in your Elementary Math Classroom. Join us as we explore the many ways that Ozobot can build both concrete and abstract mathematical thinking while learning to code as well.

Matt's Maker Space: Legacy Inspires STEAM Opportunities

Makerspaces foster student independence, exploration, and love of creation. Join Jennifer, Noelle, and Anne as they discuss the impact and legacy of Matt Conover, Noelle's son, who died in 2002 from non-Hodgkin's Lymphoma, just before his 13th birthday. Matt's Maker Space, founded by Noelle, honors her son's love of engineering and fosters STEM creativity and arts education throughout Pennsylvania.

Turn Your Students' Love of RGM into a Career

Join Jennifer George and Brent Bushnell to discuss how to cultivate the next generation of inventors through joy and creativity. Brent is the Chairman and CoFounder of Two Bit Circus, which deploys STEAM-based programs focused on creativity and invention to inspire students around the world. Brent’s a Sir Edmund Hillary Fellow, a supporter of Clowns Without Borders and publishes on Twitter @brentbushnell; he and members of his team were part of the extraordinary build for OK-Go's viral Rube Goldberg music video for "This Too Shall Pass." Jennifer and Brent will lead an insightful talk about how kids who love building, tinkering, and problem solving can turn those interests into a career.

How to "Rube" at Home

In this session, participants will learn how to create Rube Goldberg machines at home – or with items commonly found around the house. Joined by Jennifer George, we will preview the upcoming book: “25 Rube Goldberg Machines You Can Build at Home.” Guest speakers include Zach Umperovitch (builder), Tori Cameron (author).

Robotic Recycling Challenge

Project based learning activities involving robotics are fun and engaging for students and teachers alike. They can also involve a lot of consumable resources to put together. Why not be kind to our Earth and transform trash into an exciting robotic creation? In this course, we'll highlight recycled materials students can use as they plan and build their robots, as well as how to responsibly clean up after the project is complete. Whether you're looking for a project to do for Earth Day or are just trying to make your classroom more environmentally friendly, you'll find exciting tips and tricks to make our Earth a better place.

Measuring the pH of Beverages Using Labdisc

In this course we'll look at another classroom use of Labdiscs. You will need either an enviro, general science, or biochem Labdisc to perform this activity. We will be predicting the pH of various household beverages and then measure the pH with more accuracy using the Labdisc. We will then analyze and manipulate the data of the acidity of different beverages within the Labdisc software.

Using 3D Design to Support Fraction Instruction

Are your students struggling to understand fractions? What if we told you that you could use 3D design and printing to help your students learn and love fractions? In this course, we will explore lesson ideas and resources that will help you and your students to create 3-dimensional fraction manipulatives to nail down fraction basics.

UBTech Basics

Get your students on the path to developing real-world skills that can solve real-world problems by getting comfortable with incorporating robotics and coding into any classroom! Exposing your students to coding as well as teamwork experiences that will boost their engagement in group engineering and problem solving activities. Join us in exploring the possibilities of incorporating UBTech into your curriculum.

Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!

Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.

Wonder Workshop’s Virtual Robot and Class Connect Webinar

Bring coding to life with Wonder Workshop’s Virtual Robot & Class Connect software, no robot necessary! In this webinar, we will review Class Connect, software that unlocks Dash’s Neighborhood, a Virtual Robot inside of

Blockly for Web and iOS. Kids can solve robot coding challenges by moving Dash around right on the screen in a rich, 3D environment. 

MC: 3D Printing & Design: Session 4 - Going Further with TinkerCAD

Designing 3D models is made possible through computer-aided design (CAD) softwares. In session 4, we will continue to learn about the various tools in TinkerCAD to help you with your designs. We will explore how you can create patterns with the duplication tool, how you can place objects with precision using the workplace tool, and how you can engrave a text on your design. 

MC: 3D Printing & Design: Session 3 - 3D Design Intro with TinkerCAD

Designing 3D models is made possible through computer-aided design (CAD) softwares. In session 3, we will explore TinkerCAD, a free online collection of software tools that will help you design and create 3D models.

MC: 3D Printing & Design: Session 1 - Introduction

Join us for the first session in our 3D Printing and Design certification! We will start off the certification with an introduction to the series and then discuss the breakdown of courses, assignment requirements, and support resources. Then, we'll explore the basics of 3D design and printing.

MC: 3D Printing & Design: Session 7 - Slicing for 3D Printing

In this course, we will develop our 3D terminology by understanding the print settings of your slicing software. We will use the MakerBot Print and Cura to learn how support, speed, infill, among other things, can contribute to the quality of your printed design.

MC: 3D Printing & Design: Session 8 - Curriculum Integration

This is the last session of our micro-credential course and will include information about the final assignment.  We will explore a few website resources to look at how teachers have connected the subjects of math, science, social studies, and English (along with others) to 3D printing projects.  At the end, you’ll find out how to submit your final assignment to finish this course and earn your certificate.

Understanding the Next Generation Science Standards (NGSS)

Innovations in science are happening at a rapid rate. Often driven by technology and human ingenuity, these advancements must be supported from the ground up in future working populations to sustain this growth. That's where the Next Generation Science Standards (NGSS) come in, as strong K-12 science standards can help to prepare students to be college and career ready in the 21st century. Join us to learn about the inner workings of the NGSS and how to read them in a way that can help you to frame engaging science activities.

MC: 3D Printing & Design: Session 5 - Teaching with TinkerCAD

In this course, we will do a deep dive into the TinkerCAD Classroom. Learn how to create a class, add students, create and assign your own activities, and experince the student/user interface.

MC: 3D Printing & Design: Session 6 - 3D Slash

In the session 6 of this series, we will take a look at other ways students can design 3D objects to be printed.  The website, 3D Slash, encourages designers to start with a block or sphere and “design by subtraction” using hammers, chisels, and digital spray paint.  This is a great alternative for creating .stl files and is lots of fun!

MC: 3D Printing & Design: Session 2 - Hardware & Materials

Let's explore the hardware and materials that bring your 3D designs to life! In session 2, we will showcase the Ultimaker and Makerbot 3D printers. We will cover the basics of each printer so that you feel confident setting them up in your makerspace.

St. Patrick's Day STEM Activities

Join us to find the gold at the end of the rainbow as we explore St. Patrick's Day themed STEM activities geared towards elementary students.  We will walk you through some fun festive cross curricular STEM activites the incorporate both the engineering design process and creativity.  Now let's go find that gold!

Robot Valentine Delivery


Why not use this Valentine's Day as an opportunity to put those classroom robots to use? Join us as we explore how students can program a robot to deliver their Valentine’s Day message to a classmate. The opportunities are endless when we start exploring mazes, talking robots, and so much more!

LEGO SPIKE Prime Basics

The LEGO® Education SPIKE™ Prime Set is a premier STEAM learning tool for middle school students. Using familiar LEGO bricks, along with some new easy-to-use hardware, and a drag-and-drop coding language based on Scratch, it engages students in hands-on problem solving and design. Join us as we explore the set from unboxing to the basics of design and incorporating the SPIKE into your classroom. This is a course you do not want to miss!

KIBO Advanced Coding Extension Set

Now that you and your students have mastered the basics of the KIBO Robot, it's time to kick it up a knoch.  Come and see how your students can advance their knowledge of coding concepts with the KIBO Advanced Coding Extension Set.  During this course we will talk about subroutines, "If Not' parameters and "Repeat Random" parameters.  We will also leave you with some activities to get you and your students started with each new concept.  Can't wait to see you there!  

Snow Much Fun with KIBO

Are you looking for a unique activity using KIBO? Now that the winter months are officially here and snow is starting to fall, we are going to need a snowplow! In this session, we will explore how to turn KIBO into a snowplowing robot to clean up cotton ball snow. We will review the basics of KIBO, discuss important materials needed, and how to add code to make the snowplow do its job. We will also explore the steps for following the engineering design process to design the snowplow, put our work to the test, and make improvements along the way. Once the snowplow has been created, we will dive into some unique activity ideas. Get ready for a flurry of fun with KIBO!

Rube Goldberg Machines with iBlocks

Learn how to use the iBlocks framework to guide your students through the Engineering Design Process, first building context and understanding around Rube Goldberg, simple machines, and then how they come together in a Rube Goldberg Machine. IBlocks content leads students through the planning, design, and construction of their machine and finally, the testing and evaluation, where students learn the importance of refining, remixing, and redesigning.

Sphero Indi Basics

Come meet Sphero's newest member of the team-Indi!  Indi is an early education robot that offers both screen-free and app-based coding experiences.  Take a ride with us as we explore the color code tiles, personalization options, and the new SpheroEdu Jr. app.  

Using CAD Design in Your Social Studies Classroom

Part of a students experience in a social studies classroom is learning about the arts and architecture in various cultures throughout history. In this session, you will learn how you can easily implement available computer-aided design (CAD) technologies into your art & architecture lessons to get students thinking creatively.

Ultimaker: Optimizing Your 3D Print

The Cura software by Ultimaker is a free slicing software with over 200 settings to adjust your 3D print to fit your needs. Join us as we show you where to download the software and learn specific skills to enhance the details and optimize your 3D model.

How to Integrate Technology into Your Rube Goldberg Machine

In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!

zSpace Basics

zSpace provides an immersive 3D experience for your learners - and allows you to touch on multiple STEM disciplines by using zSpace's fantastic educational software and resources. From understanding what you get out of the box, to how it can be utilized in all of your core classes, to an overview of the pre-installed applications, and its connection to Social Emotional Learning.  Join our session to learn everything you need to know to hit the ground running with zSpace.

STEAM: Candy Corn Catapults Using littleBits

Get into the fall spirit with littleBits! In this course, you'll learn how to help your students design a candy-corn-launching catapult using the littleBits Math Pack. We'll review the design challenge and show you everything you'll need to get started. Whether students design their catapult using littleBits or household consumables, your students will love practicing their 21st century skills in this fun, fall-themed activity.

Cue Basics

Are your students ready to take the next steps in learning about robotics and coding? Meet Cue, Wonder Workshop's interactive and incredibly clever robot! Join us to learn how to control Cue's movements, interact with its multiple sensors, and code Cue using Javascript or block-based code.

Teaching Measurements and Angles with Dash & Dot

Looking for new and exciting ways to teach math concepts in your elementary classroom? In this course, we’ll share exemplary lessons for your Dash & Dot robots that teach students about angles and measurements while building their comfort level with Wonder Workshop’s block-based coding language, Blockly.

Scary Stories with Scratch

Happy Halloween!  One of the best parts of Halloween is scary stories.  If you are brave enough, come join as we show you how your students can create and code their very own scary (or not-so-scary) Halloween story with Scratch, a free block based coding program.  Can't wait to see you there! 

Finch Basics

Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

pi-top[4] Robotics Kit Bobbie Colored Ball Tracking

Meet Bobbie robot, built from the pi-top[4] Robotics Kit.  Using its camera for color filtering, we can program it to track down and find balls of a certain color.  Take a look!

Rube Goldberg Machines in the Digital World of Minecraft

Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft. 

pi-top[4] Robotics Kit Alex Line Following

With a pi-top[4] unit and a robot frame built from the Robotics Kit, I show how we can program Alex to follow a blue line path using its camera, servo motors and Python programming.

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

Kicking Off Conversations with KIBO

Building a strong class community is essential for a successful school year. Have your students get to know one another in a unique way using KIBO! Join us as we discover how to use KIBO to help students build relationships with their peers and practice critical 21st century skills. We'll review KIBO's features and share engaging activity ideas that are sure to get conversations flowing.

pi-top[4] Robotics Kit Alex Obstacle Avoidance

Third video in the series ... with a built robot frame and your pi-top[4] unit, you can program Alex to drive around and avoid obstacles using Python language.

pi-top[4] Foundation Electronics Kit

Second video in the series ... using pi-top[4] and Python programming to activate sensors and components in the Foundation Electronics Kit.

pi-top[4] Basics

This course is the first of a series focusing on the pi-top[4] unit for using Python programming.  Emphasis is placed on displaying its Sirius OS on a board, monitor or computer screen, connecting with a wireless network, and using the built-in Mu application to store, edit and run code.

Getting the School Year Started - Coding in K-8 with Wonder Workshop

In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop. 

KIBO Basics

Young children learn by doing, experimenting, and playing - all essential parts of the learning process.  They are natural scientists, engineers and problem solvers.  The KIBO robot kit harnesses the way children learn best and explores the concepts of block based coding, sequences, art and more.  Best of all, it does this screen free!  Join out session to explore the KIBO curriculum and walk through the basic use and functionality of this unique little robot. 

MakerBot Sketch Basics

Need some help getting started with your new MakerBot Sketch printer? Join our session to explore the basics of MakerBot's Sketch 3D printer hardware. Learn the parts of your printer and how to get it set up to start your first print. You will also be introduced to the resources available through MakerBot including Thingiverse and MakerBot Cloud.     

Hummingbird Bit Basics

Hummingbird Bit is a micro:bit based robotics kit with endless possibilities! With sensors, motors, and lights, a student's only limit is their own imagination. Whether your students are novice programmers or highly experienced, they can develop future ready skills with the Hummingbird Bit kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Teaching with Tinkercad

Tinkercad is a free app that can be used to create 3D designs. Teaching with Tinkercad can be used for myriad of different subjects and lessons ranging from coding, to electronics, to art and 3D printing. In this course, we'll take a look at the basics of using Tinkercad in the classroom as well as go over some great ideas to get students thinking creatively.

Building an Enrichment Program with Rube Goldberg

Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.

Glowforge Basics

Glowforge is a 3D laser printer that brings your ideas to life! This 3D printer allows for materials such as wood, leather, and acrylic to be easily customized. In this session, we’ll go over the basics of using Glowforge and cover how to get started with your Glowforge account. We’ll also discuss some activity ideas for your students so they can get started on creating their unique projects! Let’s explore what this user-friendly printer has to offer!

Teaching Narrative Arc with Ozobot for Elementary School Students

Are you looking for a unique way to teach storytelling elements to your students? Join us for a literary coding adventure as we explore how to use Ozobot to learn about narrative arc. These tiny robots can be used to trace a narrative arc and stop at designated points in a story to detail characters, setting, conflict, and resolution. We'll discuss the process of having students draw, code, and retell the story, and will explain how students can add speed, turns, and even color changes to their Ozobot to reflect the character’s feelings and actions.

STEM and Remote Learning in Early Education

Join us as we take a look at STEAM in the early childhood classroom and how it can be done during distance learning. Walk away with some tips, tricks, and confidence to take on this new way of learning in a developmentally appropriate, interactive, and exciting way.

Using Jamboard in the Elementary Science Classroom

Science is all about collaboration and engagement, but if your students are not sitting at the same lab table, this can be a challenge.  In this course you will learn how you can use Jamboard to deliver engaging lessons to your elementary science students. 

Sphero RVR and micro:bit - Part 3

We finish this video series with using two functions within MakeCode.  The first function drives the RVR from micro:bit button presses, and the second one assigns the heading numbers to create turns.  Let's have some fun driving our Sphero RVR robot around with a micro:bit.

Sphero RVR and micro:bit, Part 2

We add a gamer:bit unit to the micro:bit and connect it all together to the RVR.  Using MakeCode blocks, we program the RVr to react to the button presses on the gamer:bit so we can drive it around.  How about an obstacle course everyone!

Sphero RVR and micro:bit, Part 1

This course takes your Sphero RVR programming a step further.  We’ll add a micro:bit unit to the robot and use block code to drive the RVR around using the micro:bit buttons.  Great for an obstacle course in your STEM program!

Design Your Holiday Card with Scratch

Are you looking for a unique way to engage students in coding during the holiday season? In this session, we'll discover how to make a holiday card in Scratch! This activity will challenge students to use code to add images, movement, and text on their cards. We'll also explore how to change backdrops, pictures, and even music, to customize our cards. Join us for a creative and festive coding celebration!

Sphero RVR Basics

Sphero RVR is a programmable robot car that takes coding to the next level! RVR customizations let you to connect third-party hardware, and can change the look and feel of this mobile robot! In this session, we'll discuss the basics of using the Sphero RVR to drive across terrains, connect hardware, code using sensors, and even play games. We'll also discuss activities that can be done right in the Sphero app. Let’s get our Sphero RVR rolling!

Programming with Sphero RVR

Once you are familiar with Sphero’s newest robot, the RVR, you’ll be able to start programming it with Sphero EDU.  EDU is both a website and a mobile application where students and teachers can use block programming to take advantage of the RVR’s sensors and movements.  Great for any STEM program!

Expanding ELL Vocabulary Through STEM

Are you struggling to find the right tools to bridge the gap between STEM and ELL vocabulary? We know that teaching ELLs outside of the English classroom can be challenging, but communicating through STEM subjects can make it that much easier! In this session, we'll discuss strategies to increase acquisition of academic English language through STEM and NGSS across all grade levels. We will also learn how STEM literacy and English Language Learner literacy can be used productively together.

Sphero Mini Basics

Sphero Mini packs hours of entertainment into a programmable, robotic ball. With LED lights and live sensors, this robot gives students tons of possibilities to be creative. In this session, we’ll discuss the basics of using the Sphero Mini to drive, play games, and even code. We will also discuss activity examples that can be done right in the Sphero app. Let’s get our Sphero Mini robot rolling!

Tools to Support Literacy in Science

Looking for ways to support disciplinary literacy in your science classroom? Want to help strengthen your students' scientific reading and writing skills? Join us as we share tools and strategies that can help students understand and explain phenomena, analyze data and graphic displays of information, and communicate their findings and understandings with others. Watch your students think, read, evaluate, and communicate like scientists!

Presidential Biographies with Bloxels

Are you ready to learn about U.S. Presidents using video games!? Join us as we create a video game using Bloxels; a hands-on interactive video game builder that we can use to demonstrate and re-create biographies of our nation's greatest leaders!

Picture This: Teaching STEAM Through Fairy Tales

Fairy tales are perfect for connecting STEAM and literacy learning! Engage your students with hands-on engineering challenges that use the beloved classic fairy tales, as well as some modern ones.

Veative Basics

Veative is a virtual reality product unlike any other! Their EduPro VR Headset and Controller are made specifically for education. Veative provides rich learning experiences for your students with over 400 standards-aligned interactive and immersive virtual reality lesson modules. Join us as we use their learning management platform to take a look at how to manage students’ progress and interaction.

pi-top PBL Projects

In our final video of the series, we will take on a project-based learning (PBL) example to demonstrate how your pi-top 3 can interest and motivate your students to solve a musical challenge: building a Theremin. Join this session to find out what it is!

Making Lunar New Year Lanterns with littleBits

Lunar New Year is around the corner. Celebrated in various Asian countries and based on the Chinese lunisolar calendar, this holiday is a time of bright colors, renewal, and joy. To celebrate we are building a Lunar New Year lantern. Help your students celebrate or learn about the holiday while teaching engineering skills with a lantern of their own!

Demystifying STEAM in Early Childhood Education

Join us as we demystify STEAM and its integration into early childhood education. Walk away with some tips, tricks, and confidence to take back to your classroom to rock STEAM even without high-tech devices.

Go "Further" with pi-top

The Further website is now available for people to check out tutorials and projects to extend their pi-top skills. Join us as we explore Further's coding projects and learn how they can help students understand Python code, complete the physical construction of these great ideas, and more!

Squishy Circuits Basics

Squishy Circuits is a hands-on product that teaches students about basic circuitry using pre-made dough, batteries, and output accessories. Your students will be engaged as they build unique objects and watch their creations come to life! They'll also develop problem-solving skills, learn about engineering concepts, and enhance their creativity and critical thinking. Join us to learn how to get started using Squishy Circuits in your classroom!

pi-top Project 4: Sonic Pi Basics

Continue your work with Sonic Pi in this special session where we'll learn how to code single notes, chords, and use music loops to do Live Coding. Join us for more musical fun!

Holiday Light Show Using micro:bit

Let's get in the holiday spirit with micro:bit! Come have some fun and discover how to make a unique holiday light show using your micro:bit LED grid. We'll also show you how to code pictures and words.

pi-top Project 3: PULSE LEDs

The pi-top adventures continue as we explore the PULSE unit and its 7x7 grid of programmable LED lights. Join us to learn how to code colors, flashing lights, and even variables for moving your pixel around the grid.

pi-top Project 2: Traffic Lights

In this pi-top project, we'll put our skills to the test and code a traffic light! After you've mastered how to turn on a light, or series of lights, with your pi-top breadboard, we'll show you how to time them using a button and a loop in your Python code. The result? Your very own traffic light!

STEM Literacy for ELLs

Increasing STEM literacy is essential in the 21st century classroom, but often, subject-specific teachers do not know how best to reach ELL students. In this course, we will discuss strategies for teaching content area skills while encouraging literacy and language skills to ensure that all students are getting the most out of the material.

pi-top Project 1: Scratch Programming

Start your pi-top adventure with our first project-based session! We'll dig into Scratch 2, and how you can leverage this great coding resource on your pi-top 3. Together, we'll learn basic code blocks and make our first Scratch game.

Robotic Thanksgiving Day Parade

Get ready for some Thanksgiving fun in this cross-curricular and technology-infused course! In this session, we'll use Teq's favorite robots to create a Thanksgiving Day Parade float. We'll learn about the coding skills necessary to complete this assignment, and also explore how to incorporate research and design into this fun classroom project.

Pi-top Classroom

In a classroom full of pi-top laptops, the teacher needs to manage what students are doing and see their progress.  Let’s take a look at pi-top Classroom!

Getting Started with SAM Labs STEAM Kit

Equipped with exclusive bonus blocks, a variety of sensors, wheels, buttons, and attachments, SAM Labs STEAM Kit helps take creativity and engineering to the next level. Join us as we show you how to get making with the STEAM Kit!

Let's Create a Sphero Jack-o-Lantern

Looking for a technology-infused Halloween activity for your classroom? In this session, we'll guide you through an interactive lesson on how to "dress up" your Sphero and program it to be a spooky Jack-o-lantern! This session will focus on practicing 3D printing and coding skills as students learn to program Sphero. Students will also build collaboration and creativity skills as they work through the design process together.

Simple Circuits with Your pi-top Breadboard, Part 2

In this session, we'll take our work with pi-top breadboard circuits one step further. Join us as we add buzzers, buttons, and adjust our Python code to flash our LED lights.

Kano Basics

Kano is a DIY system that lets you build your own computer and bring it to life! Students will learn to build and code with plug and play parts. Packed with coding challenges, stickers, and apps, this product gives students endless ways to be creative. Join us to learn how to get Kano started in your classroom!

Makey Makey Circuits

Makey Makey is the key to interactive activities! Join us to learn how to use Makey Makey to create a circuit project using clay that will engage your students in new ways as they learn important lesson concepts.

Osmo Basics

Tablets have become so mainstream in our society that it's sometimes difficult for teachers to find the line between learning and play. That's where Osmo comes in! This learning tool seamlessly combines learning and play on a platform that is both physical and digital. Join this session to learn more about this fantastic product, and how it can fit into your classroom.

How to Create a STEAM Curriculum

Ever wondered how to implement STE(A)M in your classroom? Maybe you have been assigned the task to be the newest STE(A)M teacher at your school? Don't fret--You have the world in your hands! STE(A)M education is at the forefront of teaching students how to problem-solve, think critically, and be prepared for the world that awaits them once they finish their education. Be a part of that revolution, and join us as we discuss the easiest way to go about conceptualizing, building and scaffolding curriculum in your STE(A)M classroom.

Pi-top Sounds with Speaker, PULSE and Sonic Pi

Let’s get musical! In this session, we’ll add sound with a pi-top speaker and PULSE unit. To illustrate the musical capabilities of your pi-top, we will also jump into Sonic Pi.

MERGE Basics

Join us to learn how to transform your classroom with MERGE's AR and VR tools. These affordable, durable, and easy-to-use tools bring lessons to life in the palm of your hand. Curriculum-aligned activities can be found in the app and cover a wide variety of subjects from life science to mathematics. Your classroom will never be the same again!

Simple Circuits with Your pi-top Breadboard, Part 1

With the pi-top 3 laptop, students can start learning and practicing physical computing. In this session, we’ll plug in our PROTO Plus breadboard and use code to create electrical circuits. Watch us light up our LEDs with Python code!

Setting up Your pi-top Straight out of the Box

Straight out of the box, we’ll show you how to install your Raspberry Pi unit and connect to your school network. We’ll also create a pi-top teacher account together so you can easily manage all of your student pi-tops. Come join us for this great getting started session!

Starting Off Your Year with STEM Products

Now that summer vacation has come and gone, it’s time to make sure your classroom technology is ready to go for the new school year! This task alone can be overwhelming for teachers — but it doesn't have to be. Join us to learn how to prepare your 3D printers, robots, and other STEM tools and technologies for the year ahead.

Tech-Infused Learning: Scratch and Probability

The chances of being able to use Scratch for a lesson about probability is high! Join our Curriculum Specialists as we discuss how you can incorporate Scratch into your next math lesson on probability.

Digital Storytelling Around the Campfire with Dash and Dot

Everyone has a great campfire tale, but not everyone knows how to share it! With the Dash robot from Wonder Workshop, students will combine coding with creative storytelling, and bring their story to life!

Tech-Infused Learning: Bloxels in the Economics Classroom

With Bloxels, your students can create interactive stories for any classroom. In this session, we'll show you how to prepare your social studies students with the tools needed to design a 13-bit video game focusing on the Economics Learning Standards. Will money grow on trees? Who will reap the rewards? Students will investigate, create, and answer these questions and more!

Putting the A in STEAM: Process Art in Early Childhood Education

In this course we will explore the importance of A in STEAM and how to incorporate process art in various mediums in an early childhood education classroom.  Participants will understand the difference between process art and product art and take away resources and ideas on how to incorporate technology (screen and non screen) in process art.

SAM Labs Basics

Do you believe that STEAM learning should be fun and engaging? If so, say hello to SAM Labs. SAM Labs kits are packed with electronic blocks that wirelessly connect to an app so students can create a variety of unique projects. Join this session to learn more about SAM Labs and what they can bring to the classroom.

Let's Get Rolling with KIBO

We’ve reviewed the basics, and looked at some fun ways to incorporate KIBO into lessons. Now it’s time to expand on KIBO’s abilities, and get rolling with its connections to the foundational physics concepts of motion, force, and friction!

Bloxels Basics

Learn how your students can turn their stories into 13-bit video games with Bloxels! Starting with a physical game board and blocks, students can design the layouts, characters, and art for their game before going digital. Game elements can be edited and customized, and it's easy to collaborate. The possibilities are endless! Bloxels can be used in a variety of class subjects, and are suitable for elementary through high school.

Math-Infused 3D Design

Ready to learn how to blend math and art ideas in 3D printing projects? Join our session as we look at how we can apply math concepts in a 3D design environment. We’ll look at the concepts of volume, area, and capacity to make lidless boxes for 3D printing. We'll also explore translations and build tessellation tiles using TinkerCad for 3D design.

Sphero BOLT Basics

Sphero BOLT is what happens when fun meets programming education. Packed with advanced sensors and an LED matrix, this robot gives students endless possibilities to be creative. While coding and 21st century skills are necessary, Sphero BOLT also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero BOLT rolling in your classroom!

Let's Get Rolling with littleBits

Did you know that you can make your littleBits creation mobile? In this session, we'll show you how to incorporate wheels into your littleBits inventions. You'll be rolling in no time with this guided tutorial geared for 3rd through 8th grade.

Digital Storytelling Around the Campfire with Sphero

Get ready for some campfire tales with this digital storytelling course featuring Sphero. In this great cross-curricular session, we'll show you how to code your device to tell your favorite stories. Lights, Sphero, Action!

Tech-Infused Learning: Geometry with Dash

Looking for technology-infused learning ideas for your math classroom? In this session, we'll guide you through a geometry lesson that will put your students' critical thinking and measuring skills to the test! Geared towards 3rd through 6th grade students, this lesson will incorporate one of Teq's favorite robots: Dash! In this lesson, students will apply their understanding of geometry to create different shapes using their Dash robot. Students will explore angles, quadrilaterals, polygons, algorithms, design planning, and block-based coding.

Using Your Library to Create a Makerspace

The purpose of a traditional school library is to is to encourage curiosity, innovation, and problem-solving. Did you know the purpose of a makerspace is the same? If you have been thinking about creating a maker space in your library, go ahead and take the plunge! In this session we'll talk about the many advantages of giving students a hands-on place to learn and apply concepts from all fields of study.

Using micro:bit to Code Your Own Firefly Display

Whether you call them fireflies, lightning bugs, or Lampyridae, nothing says summer like the soft twinkling of these glowing bugs in the evening. Join us in this session as we use micro:bit to code and create our own bioluminescent critters!

Tech-Infused Learning: Geometry with Sphero

Looking for technology-infused learning ideas for your math classroom? In this session, we'll guide you through a geometry lesson that will put your students' critical thinking and measuring skills to the test! Geared towards 3rd through 6th grade students, this lesson will incorporate one of Teq's favorite robots, Sphero. In this lesson, students will apply their understanding of Geometry to create a maze that includes everything from right, acute, and obtuse angles to parallel and intersecting lines. Students will not only learn to program Sphero to travel the maze, but build collaboration skills as they maneuver through a different team's design.

Engaging in Citizen Science

There is so much to monitor in our natural world — too much for scientists to handle alone! To maximize efforts, scientists often recruit citizen scientists to help. A citizen scientist is a member of the general public or an amateur scientist. While issues with data validity and collection standardization exist with this method, without it much of the natural world would go unobserved. Join us to learn about citizen science, how you can use it in your classroom to provide authenticity to a project, and learn some tips for keeping your collections valid!

Tech-Infused Learning: Ozobot and Perspectives in Literature

Enhance your language arts classroom with Ozobot! We'll show you how to use this line-following robot to explore different points of view in literature. You'll learn how to boost your students' character analysis — and their coding skills. This course is aimed at high school level literacy, but you can easily adapt it for younger readers and ELLs.

Tech-Infused Learning: U.S. Road Trip with Wonder Workshop

Looking to plan a summer field trip for your class? Try a road trip! Looking for a staycation? Try a virtual road trip with Wonder Workshop! In this session you'll learn all about how to combine coding with paper, markers, and imagination. Guide your Dash or Cue robot through adventures around the U.S., and stop boredom in its tracks!

Tech-Infused Learning: Make Your Own Operation Game

Learning the basics of circuitry has never been so fun. Join us as we make our own version of the classic game "Operation" using everyday materials. Just try to avoid that buzzer!

Putting the A in STEAM: Doodle-Bots

In this session, we'll explore how to make a simple doodle-bot from scratch, and then show you how to use robots like Dash, littleBits, Cubelets, and KIBO to create scribbling masterpieces.

Strategies for Long-Term Science Investigations

In this session, we'll introduce you to strategies to make your long-term science investigations run smoothly! Explore a variety of topics, the different steps and sections of a science investigation, and then view samples to guide your students to success. With help from resources like Urban Advantage, you'll have everything you need to have your students hit the ground running!

Makey Makey Your Social Studies Lessons Come to Life

Makey Makey is the key to creating engaging Social Studies lessons! Join us to learn how to use Makey Makey to create fun, interactive projects that will engage your students in new ways as they learn important Social Studies concepts.

Design Challenges with littleBits

Initiate an activity where students cycle through the Engineering Design Process using littleBits! This great tool allows students to dive into maker education while also experiencing the growth mindset that comes from problem-solving and creating. Whether you are introducing your students to design thinking for the first time, or want to add complexity to your already-created challenges, Teq's curriculum team will get you geared up! Students of all ages will benefit from the engaging activities shared in this session.

Sparkfun micro:climate kit Basics

Spring has sprung, but the weather has been all over the place! Turn weather patterns into a lesson by monitoring atmospheric conditions with the micro:climate kit. Join this session to discover what's in the kit, and how to get started using it in the classroom.

Creative Prompts with Cubelets

Can you predict, build, or invent it? Prompts and activity cards can help you drive student-led exercises with the modular robotic blocks known as Cubelets. In this session, we'll show you how to create exciting challenges for your classroom.

Combining STEM and Social Studies to Engineer a City

Urban planning is important. New York City has gridlock issues, Atlanta has traffic problems, and Boston has maze-like streets. Wouldn't it be convenient if we could just re-engineer a city to fix these issues? Or, what if we had had the foresight to plan them appropriately before they were constructed? If only it were that easy! In this session, join us as we dive into the history of urban planning, and leave with some great ideas on how to teach this important topic in your classroom.

Creative Writing with Cue

"But, soft! What light through yonder window breaks? It is the east, and Juliet is... a robot?" Cue might not be the best at performing Shakespeare, but this robot from Wonder Workshop is a great resource for cross-curricular lessons. Join this session to discover how Cue can be used as a tool to teach programming, robotics, and creative writing!

Revising Traditional Labs with Inquiry Thinking - Part 2

Don't let those old textbook lessons go to waste! Now that you are familiar with inquiry thinking, join us as we transform traditional labs through the various levels of inquiry: confirmation, structured, guided, and open. After this session, you'll be ready to customize your own resources to best suit your classroom's needs.

Tools for Monitoring a Bottle Terrarium

Discover how you and your students can bring bottle terrariums into the 21st century! Join us as we discuss the sensors and tools that can be used to monitor the different conditions of a bottled garden like humidity, soil moisture, and more.

Teaching Early Ed with KIBO

With a call to add real-world content for even our youngest of learners, early childhood educators often look for new ways to incorporate meaningful technologically-minded lessons, while at the same time avoiding screen time. We know our students can become anything they want to in life, and with a device designed for open-ended play, so can their robot. With KIBO, students can build a story, program a dance routine, artistically represent their favorite character, and bring their robot to life. Join our session to discover lessons in multiple disciplines, and watch KIBO integrate itself into virtually any early ed program!

Explore Engineering with TRYEngineering.org

Want to learn how to sort your socks quicker? Didn't expect that type of content on Teq Online PD? We didn't either, but we're excited about it! TRYengineering.org aims to empower teachers to foster the next generation of technology engineers by providing resources and lesson plan materials (and yes, there's one on sorting socks). In this session we'll show you how to implement some of their fantastic lesson plans in your classroom.

Introducing STEM Role Models Through Literacy

Why are role models so important? Some reasons to have a role model include inspiration, learning how to overcome struggles, and garnering the traits of a successful individual to become the best version of you. It's important to provide students with numerous opportunities to find role models for themselves. As educators, we may sometimes want to suggest role models for specific behaviors and characteristics we think our students would benefit from — like opening up the world of STEM, for instance. Join this session to learn about some elementary level literacy resources you can use to introduce STEM role models to your students.

Using Sphero to Enhance Middle School Science Lessons

Sphero is the programmable robot that can roll, spin, swim... and supplement your next middle school science class! Join our curriculum specialists to learn how Sphero can be used in different areas of science to enhance your lessons. We'll have a ball!

Valentine's Day Blackout Poetry

Something is in the air this February: education! Making a blackout poem requires the writer to analyze a previously published piece of text, like a newspaper, and then manipulate it to create a poem. Join us to discover what a blackout poem is, and how to create one with your students using Makey Makey and Scratch!

Revising Traditional Labs with Inquiry Thinking - Part 1

Have you ever experienced the following scenario? A science teacher gives his students a lab on the rock cycle. The students spend 20 minutes working through the lab, following each step closely. After the lab activity the teacher administers an exit ticket as an informal way of assessing understanding, only to see little to no improvement. If you're looking for strategies to increase content retention in the science classroom, join our session to learn some ways to revise traditional labs and increase inquiry thinking.

Scratch 3.0

The next generation of Scratch is here! Officially launched on January 2, 2019, this new version of Scratch expands the ways students create, learn, and share code. Join us to learn what's new with Scratch 3.0!

Sparkfun micro:arcade kit Basics

The SparkFun micro:arcade kit packs a big punch! This micro:bit extension allows you to write and code games as well as build your own gaming console. Join this session to find out all about the kit and how to get started with building games in MakeCode.

Learn to Code on an iPad

There are many different computer programming languages that are associated with various tasks or operating systems. For example, you wouldn't create an Android application using Apple's Swift programming language, and you wouldn't use HTML to build an entire video game. Join us for some iPad app suggestions to learn about specific computer programming languages that fit your classroom's needs.

Sparkfun Inventor's Kit for Photon Basics

The SparkFun Inventor's Kit for Photon, also referred to as the SIK for Photon, is a fantastic solution for those interested in the Internet of Things. Join this session to learn what the Photon RedBoard is, what comes in the kit, and learn how to get your projects hooked up to the Internet!

Teaching Upper Elementary Social Studies with Dash and Dot

Looking for new and exciting ways to teach Social Studies standards? In this course we will show you three exemplary lessons using Wonder Workshop's Dash and Dot robots that you can easily implement to teach students about neighborhoods, geography and more!

Circuitry Cards and Decorations for the Holidays

Learn the basics of how circuits work while creating unique cards for your friends and family! Paper circuits are a great way to put the 'A' in STEAM. Join this session to learn how to create a card that (literally) outshines all the others!

Becoming an Inventor with littleBits

With littleBits, students are encouraged to think outside the box and embrace their creativity. Join us to learn how littleBits can work to promote hands-on learning experiences and collaboration. Students are encouraged to be creative and invent, all while gaining a new understanding of STEM principles, and developing useful classroom tools.

Putting the A in STEAM: Proportions of the Human Face

Did you know that mathematics and technology can support the visual arts? Let us show you how to take a classic lesson on facial symmetry and proportion and use it to increase students' digital literacy. You'll learn how to help students discover their digital identity, calculate the ratios for the "perfect" face, and more!

Cubelets Basics

What better way to learn the building blocks of robotics than with actual robotic building blocks? Join us to learn about the different types of Cubelet sensor blocks and how to use them to create your own modular robot. Since there’s no wrong way to build with a Cubelet, the focus is on curiosity, collaboration, and practicing computational thinking.

Literature-Inspired STEM Activities for the K-2 Classroom

A picture is worth a thousand words, and that's why picture books are perfect for connecting STEM and literacy learning! Engage your K-2 learners with hands-on engineering challenges that use children's literature as a launch pad. Do you want to see your young learners asking questions, demonstrating skills to tackle a problem hands-on with their peers, or designing – and even redesigning – a product or idea? Join us for some fun as we dive into our favorite stories and guide our Kinder-Engineers to “redesign” the story. From creating protective attire for Humpty Dumpty, to developing a new home for the three little pigs, with these best practices and example activities, you will soon be integrating STEM into your storytelling time!

ROBOTIS: DREAM Series

ROBOTIS DREAM Series is the second level of the ROBOTIS educational robotics products. ROBOTIS DREAM allows students to explore robotics in a fun and engaging way while also learning the basics of programing and engineering. Join our Curriculum Specialist to learn the basic skills needed to build the robots, as well the applications needed to program your robot.

Sphero SPRK+ Basics

Sphero SPRK+ is what happens when fun meets programming education. While coding and 21st century skills are necessary, Sphero also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero robot ball rolling in your classroom!

ROBOTIS: PLAY Series

ROBOTIS PLAY Series is buildable and customizable robots that introduce children to the world of engineering and robotics. ROBOTIS PLAY allows students to explore the concept of robotics in a fun and engaging way. Join our Curriculum Specialist as we take a look at the basic skills needed to build and play with these fun little robots.

Part 1 - Learning Python with pi-top: Data Types

Did you know pi-top can be used to learn Python in a multitude of ways? In our new four-part series Learning Python with pi-top, we are going to show you how – and share some big secrets! In our first session, we’ll discuss the fundamental concept of Python, data types, and the many resources the pi-top has to learn them. Join us as we dive into Python integrated development environments (IDEs) like IDLE, pi-topCODER, and documentation tools like LibreOffice and Microsoft Word! 

Part 2 - Learning Python with pi-top: Data Structures

Welcome to session two of our Learning Python with the pi-top series! In this session, we’ll give you an example workflow for how to talk about and teach data structures to your students. We’ll start with a Scratch example on creating lists, and then we’ll move into suggested pi-topCODER worksheets. Finally, we’ll wrap up with a great example using IDLE. This is a session you won't want to miss! 

Part 3 - Learning Python with pi-top: Conditionals & Loops

Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more! 

Part 4 - Learning Python with pi-top: Functions

Are you ready for the final session in our four-part series Learning Python with the pi-top? If you've followed the course series, you know that we’ll be suggesting a functional workflow for teaching Python concepts and functions in your classroom – all on the pi-top. Join us as we dive into some unplugged activities, suggested pi-topCODER worksheets, and an IDLE example on functions! 

Putting the A in STEAM: Teaching Perspective

Coming through full STEAM ahead! Have you been teaching perspective - the illusion of depth and space - on a two-dimensional surface? It's time for a new perspective on...perspective! In this session we'll show you some technology and engineering concepts to take this topic to the next dimension. Pun intended.

Putting the A in STEAM: Getting Started with Graphic Design using Microsoft

Let's increase your students' artistic and technological aptitudes and equip them to go full STEAM ahead in Graphic Design! With Microsoft tools Fresh Paint, Sketchable, and Paint 3D, your students can begin to pursue their passions and develop niche skills in this exciting and sought-after field.

SparkFun Inventor's Kit for RedBot Basics

With the Sparkfun Inventor's Kit for Redbot, students can design their own robot or motorized car. This inventor's kit is a great way to spark your students' interest in motored robotics and sensor integration. We'll show you how to make the most of your Redbot kit and its accompanied board, and how to complete the circuits that will enable your robot or car to move. Prior programming or electronics experience is not necessary (really!).

MakerBot Replicator Z18 Basics

Explore the basics of MakerBot Replicator Z18 - famous for its massive build volume - and become a pro in no time. Join our session to learn the parts, and then how to set up your printer, load and change material, and even swap your smart extruder. By the time you finish this course you'll be on your way to printing 3D models in extra large with the Z18.

SparkFun Digital Sandbox Basics

Looking for ways to motivate your hands-on learners in Computer Science? The Digital Sandbox is a nifty device that engages both the hardware and software worlds. Powered by a microcontroller, Sparkfun's Digital Sandbox interacts with physical inputs, light, and temperature sensors. Programmed with the popular Arduino programming environment, your students can use the Digital Sandbox to control LEDs, detect sound, power motors, and more! Don't worry - no actual sand required.

Creating Your Own STEAM Makerspace Program: Ideas & Considerations

Were you unable to attend our session at ISTE 2018? Well, here it is! Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!

MakerBot Replicator Mini+ Basics

Don't let the name fool you - the Makerbot Replicator Mini+ is a powerful classroom solution! If you're ready to get going with your new Makerbot Replicator Mini+, but aren't sure where to start, don't fret. Join our session to learn the basics of your 3D printer hardware. From loading your filament, to changing your smart extruder, we'll show you everything you need to know to get started printing your 3D models.

Intro to micro:bit

Your micro:bit might be micro, but there's more to it than meets the eye! Join us as we introduce you to this adorable device used to learn programming and coding. By the end of this session you'll be able to create and download code, and to complete a CS4ALL micro:bit activity.

MakerBot Replicator+ Basics

Need some help getting started with your new MakerBot 3D printer? Join our session to explore the basics of MakerBot's Replicator+ 3D Printer hardware. Learn the parts, and then learn how to setup your printer, load and change material, and even swap your smart extruder. This model has a 30% faster print time than its predecessor, and prints complex models in record time.

Implementing a 3D Design Challenge with Tinkercad

Tinkercad is a popular, web-based computer aided design software. Although simple, users can make complex designs using this software. This course will show how a user can use basic shapes and techniques to create a scale model of a house. Lastly, we’ll take a look at the Cura software to prepare our design for print.

Ultimaker 3/3 Extended Basics

Not sure where to start with your new Ultimaker printer? Come explore the basics of the Ultimaker 3 or 3 Extended! In this session we will go over some 3D printer need-to-know basics like how to change a print core, how to load and unload material, and how to interpret the display. You'll be on your way in no time, and ready to print your 3D models using Ultimaker's reliable (and amazing) dual extrusion!

Makey Makey Classic

Makey Makey Classic is an invention kit for the 21st century! With this technology, students can use any conductive material to interact with their computers. A grape can be used to advance slides, bananas can be used to make a piano, and you can even create a human circuit! Join us to learn how you can use Makey Makey in your classroom to spur creativity and give your students a tool to explore art, engineering, and more!

Dash and Dot Basics

Can you imagine a small robot asking for a hug? Or bringing you to the fiction section of the library by request? Dash and Dot have no limits to what they can do and they are the perfect addition to a computer science curriculum to teach students how to code in a block-based language called Blocky! Join us as we go over the basics of what this little team of robots can do for you and your classroom! 

Getting Started with Arduino

Want to create amazing projects like motion triggered lights, robotic arms, or computer control panels, and don’t know where to start? Join us for a session where we provide you the very basics! In this session, you will learn about what Arduino boards are, what they can do for you, and what programs you need to get started! This is definitely a session full of knowledge you won’t want to miss! Hope to see you there!

Managing 3D Print Queues

Adding a 3D Printer to your classroom is both exciting and stressful. Now that it is setup, it is time to start printing, but how do you decide the process of who prints their design and when they get to print it. Join our Curriculum Specialists as they give you some helpful tips to manage your students and their eagerness to print their designs.

MakerBot: Optimizing Your 3D Print

Makebot's Slicing Software, MakerBot Print is a free, advanced solution for discovering, preparing, and sharing your 3D Prints. Integrated with Thingiverse navigation, there is no limit to your imagination. Join Teq's Curriculum Specialists as we show you where to download the software, gain access to the app as well as the web version, in order to view, arrange, orient, and scale your 3D Designs. Learn some specific skills to enhance the details and optimize your 3D model such as print setup, materials, and scaling. 

Representing Data in Charts

The purpose of a chart is to visualize data in a way that accurately represents the story a dataset is telling. Tools like Excel, Google Sheets, and Numbers offer a wide variety of chart options and it is sometimes difficult to decide which works best for your purpose and identify which don’t work at all. Join us as we discuss what components are important in various chart types and the ways you can help students choose the appropriate chart for their dataset!

Web Resources to Welcome the Lunar New Year

The Lunar New Year, also known as the Chinese New Year, is just around the corner, and it's the year of the Brown Dog! The Brown Dog symbolizes a strong and active Earth. If you don't have activities planned, don’t fret! This session will provide you with plenty of resources and ideas to bring the culture and science of the Lunar New Year to your classroom!

Engaging Kinesthetic Learners with SparkFun Picoboards

Looking for ways to engage your hands on learners in computer science? SparkFun’s Picoboard Starter Kit may be your answer! The input from the Picoboard kit sensors allows you to create simple interactive programs using MIT’s block based programming language, Scratch! The kit is an effective way to combine physical computing and software coding. Included in the kit is a light sensor, sound sensor, a button and a slider, as well as four additional inputs that can sense electrical resistance via included cables. The Picoboard kit can be used to engage a variety of learning styles and levels, join us to see how!

Introduction to Circuits Using Breadboards

Do you build circuits with your students to teach them about electronics? Are you looking for a better way to do it? Join us as we introduce you to the world of breadboards, a forgiving tool to build solderless circuits. This course will give you the knowledge to reinvent the way you teach students about electron flow, voltage, current, resistance, circuit functions and more!

Exploring Sail Design for Columbus Day

In 1492 Columbus arrived in the Americas with the Nina, the Pinta, and the Santa Maria. This was made possible by the many skillful sailors that were aboard these ships. However, those sailors cannot take all of the credit. Much design and effort were put into the building of those ships by engineers and laborers alike. No matter the effort, with all of the new technology we have, one can't help but wonder— could Columbus have gotten to America faster if his sails were designed differently? Join us for this session where we will discuss an example of a STEAM lesson plan you can use in your classroom to have your students explore this question and much more on Columbus Day!

Labdisc: Measuring UV Light

Have you ever wondered what is the BEST sunscreen and SPF number to protect you from the intense UV light given off by the sun? In this course, we will measure the effectiveness of various SPF ratings for sunblocks using the labdisc.You will need an Enviro labdisc to perform this activity. Our curriculum specialists will show you how to set up your Labdisc, conduct an experiment, collect data, and manipulate the data all within the Labdisc - Globilab sofrware. Join us to learn one of the many engaging uses of Labdisc in the science classroom!

Labdisc: Solubility

In this course we'll look at just one of the many applications of a Labdisc in the Chemistry classroom. You can use any Labdisc to perform this activity. Our Curriculum Specialists will show you how to conduct an experiment to identify temperature's influence on a substance's solubility using the temperature probe provided with your Labdisc. They will then show you how to analyze and manipulate the data within the Globilab software as well as extensions you could bring to your classroom!

Labdisc - Sound Waves

In this course we'll look at another classroom use of Labdiscs. We'll be analyzing sounds and their waves, calculating their frequencies, and then trying to determine an unknown frequency. This requires either a gensci or physio Labdisc. 

Enhancing Science Experiments with Labdisc

Join us to learn about Labdisc, an engaging data collection tool to help bring your science experiments to a whole new level. Labdisc can be used for a variety of experimental procedures, and can assist in many parts of the scientific process. Come see it in action with our PD Specialists as we take a look at its functionality in a classroom relevant situation.

pi-top[4] Robotics 102 with Further

In this video, we move beyond the basics of Python programming and your pi-top[4] unit.  From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 102” where our Prax robot imitates human qualities!

pi-top[4] Robotics 101 with Further

In this video, we move beyond the basics of Python programming and your pi-top[4] unit.  From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 101” where the robot becomes a Mars Rover.  Check it out!

pi-top[4] Pulse Light Show

Using a Pulse unit and connecting it to your pi-top[4] unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code.  Take a look!

Ozobot Basics

Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding.  This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options.  Come join us, you won't want to miss this one! 

 

 

Rube Goldberg Machine Contest Finals - 2019

View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank." 

A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!

Rube Goldberg Machine Contest Finals - 2018

View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."

Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.

In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education. 

Rube Goldberg Sizzle Reel

A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!